Invasion Hall of War

Invasion Hall of War

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Invasion Hall of War The Hall of War allows you to join rallies or defend against enemies. It is suggested you keep the Hall of War […]

Invsion Unit Reserve Center

Invasion Unit Reserve Center

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Invasion Unit Reserve Center The Unit Reserve Center houses reinforcements sent to you from fellow Guild members. It is suggested you keep the Unit Reserve Center the […]

Invasion Radar

Invasion Radar

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Invasion Radar The Radar warns you of incoming attacks and provides information on enemy Units. The higher level the Radar, the more information provided. It is suggested you […]

Invasion Prison

Invasion Prison

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Invasion Prison Once the enemy’s Headquarters reaches level 10, their commanders can be captured and detained in your Prison. It is suggested you keep the Prison the […]

Invasion Shipping Center

Invasion Shipping Center

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Invasion Shipping Center The Shipping Center allows you to send resource supplies to Guild members. It is suggested you keep the Shipping Center the same level as […]

Invasion Storehouse

Invasion StoreHouse

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Invasion Storehouse The Storehouse protects resources from being looted when an enemy attacks your Base. It is suggested you keep the Storehouse the same level as […]

Invasion Military School

Invasion Military School

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Invasion Military School The Military School gives an Xp boost to your Commander. You can also transfer Xp from a Commander that has been captured or […]

Tap4Fun Invasion Black Market

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Tap4Fun Invasion Black Market Details Tap4Fun Invasion Black Market is where you buy underground items. Every 8 hours the item list will refresh itself. It […]

Invasion Defense Center

Invasion Defense Center

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Invasion Defense Center The Defense Center produces and unlocks new Defenses types to defend your Base. Defenses must be unlocked through research in the Lab. It is suggested […]