Invasion Headquarters

Invasion Headquarters Details

In the Tap4Fun’s Invasion, the Headquarters (HQ) is the most important building of any building within the world of Invasion. It is the nucleus of the base. You can access base info here. Upgrade it to increase your march capacity and possess more march queues; likewise, it must be upgraded in order to unlock other strategic buildings. The HQ determines the level caps of said strategic buildings.

See the table belows for Invasion Headquarters general information and building requirements.

Invasion Headquarters Information

Invasion Shipping Center Information

Invasion Headquarters Building Requirements

Invasion Headquarters Building Requirements

Invasion Headquarters Functions

Under the Headquarters Function Tab, one can see the associated Commander, Units, and Building attribute totals:

Construction

  • Construction
    • Commander Talent +%
    • Research +%
    • Title Guild Research +%
  • Research
    • Commander Talent +%
    • Lab Level +%
    • Title +%
    • Guild Research +%
  • Units Production
    • Commander Talent +%
    • Research +%
    • Mint Level +%
    • Title +%
    • Guild Research +%
  • Unit Production Capacity
    • Armory Level +%
    • Guild Research +%
  • Defense Production Speed
    • Commander Talent +%
    • Research +%

Combat

  • Tank Attack
    • Commander Talent +%
    • Research +%
    • Guild Research +%
  • Tank Defense
    • Commander Talent +%
    • Research +%
    • Guild Research +%
  • Tank Health
    • Commander Talent +%
    • Research +%
  • Air Attack
    • Commander Talent +%
    • Research +%
    • Guild Research +%
  • Air Defense
    • Commander Talent +%
    • Research +%
  • Air Health
    • Commander Talent %
    • Research %
  • SUV Attack
    • Commander Talent %
    • Research %
    • Guild Research %
  • SUV Defense
    • Commander Talent %
    • Research %
    • Guild Research %
  • SUV Health
    • Commander Talent %
    • Research %
  • Artillery Attack
    • Commander Talent %
    • Research %
    • Guild Research %
  • Artillery Defense
    • Commander Talent %
    • Research %
    • Guild Research %
  • Artillery Health
    • Commander Talent %
    • Research %
  • Defenses Attack
    • Commander Talent %
    • Research %
    • Defense Center Level Max %
  • Defenses Health
    • Commander Talent %
    • Research %
  • Total Attack
    • Commander Talent %
    • VIP %
    • Mint Level %
    • Title %
    • Capture Boost %
  • Total Defense
    • Commander Talent %
    • Research %
    • VIP %
    • Armory Level %
    • Title %
  • Total Health
    • Commander Talent %
    • Research %
    • VIP %
    • Garage Level Max %
    • Title %
  • Incoming Attack Penalty
    • Radar Level Max %
  • March Capacity
  • Max March Queue(s)
    • Headquarter Level %
  • March Speed
    • Research %
    • VIP %
    • Title %

Resources

  • Energy Output
    • Commander Talent +%
    • Research +%
    • VIP +%
    • Title +%
  • Oil Output
    • Commander Talent +%
    • Research +%
    • VIP +%
    • Title +%
  • Steel Output
    • Commander Talent +%
    • Research +%
    • VIP +%
    • Title +%
  • Cash Output
    • Commander Talent +%
    • Research +%
    • VIP +%
    • Title +%
  • Food Output
    • Commander Talent +%
    • Research +%
    • VIP +%
    • Title +%
  • Food Upkeep
    • VIP +%
  • Resource Trade Speed
    • Shipping Center Level Max +%
  • Unit Load
    • Commander Talent +%
    • Research +%
  • Gathering Speed
    • Commander Talent +%
    • Research +%
    • Guild Research +%

Attack and Defend

If you are attacked and your defense fails, your Headquarters will be set on fire for 30 minutes. To recover, granted your Commander was not captured, you will need to repair your damaged Units in the Garage. This can get expensive and takes a lot of cash.

  • San

    you Should continue to update the site buddy…

    • AlphaGameStrategies

      It is a slow process… we have started again. What other content would you like to see?